Wolfie: The New Order requires 46 GB of HDD space to install. That's like 43 MB was in 1994(5?) - huge.
I have to delete some things to make room for it - also just like 1994(5?).
I think this is some leaked prototype Wolfenstein promotional art:
Also, here's a cool comparison of negotiation styles by nation:
http://www.businessinsider.com.au/communication-charts-around-the-world-2014-3
Concepts, 2nd-Tier
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Sunday, 25 May 2014
Tuesday, 4 March 2014
Gaming Thought, for " : Game Secrets Shouldn't Make Things Easier
Opinion, reflecting, on personal experience, after reading this review of Shadow Warrior's remake : RockPaperShotgun's Wot-I-Think: Shadow Warrior
Large game secrets should provide added challenges, not make going forward easier. Otherwise, how can someone access them without deflating the game experience for them? It means that people taking the game's fight head-on have to avoid them in order to keep the their chosen level of difficulty/challenge up - which is contrary to their drive to dominate everything within the game.
Secrets are wanted to be found and exploited, because that's a success of discovery skill, but that success isn't wanted to diminish the rest of the game by giving that player an unfair advantage, which is what powerful bonuses do.
Large game secrets should provide added challenges, not make going forward easier. Otherwise, how can someone access them without deflating the game experience for them? It means that people taking the game's fight head-on have to avoid them in order to keep the their chosen level of difficulty/challenge up - which is contrary to their drive to dominate everything within the game.
Secrets are wanted to be found and exploited, because that's a success of discovery skill, but that success isn't wanted to diminish the rest of the game by giving that player an unfair advantage, which is what powerful bonuses do.
Shrapnel
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